package arcade;

/**
 * Behavior
 * 
 * A behavior is a class which will change some state in the game when it is
 * stepped through. It should be stepped through by objects in the game when
 * they are animated or when special events occur.
 * 
 * @author Alexander Schearer <aas11@duke.edu>
 */
public abstract class Behavior extends RolePlayer {

	public Behavior(String role) {
		super(role);
	}

	abstract public void step();
}
